What IF Brommapojkarna have left to play in Allsvenskan 2026/2027, soonest first. Open a match for the projection behind it and the prices standing against it.
Fixture outlook
4 matches ahead in Allsvenskan
Every club's remaining calendar is a different length, so there is nothing of equal length to place the whole of this one against.
What the fixtures say
The run of 4 matches ahead of IF Brommapojkarna in Allsvenskan rates 3.3 of 5 for difficulty, which the scale calls Balanced. 1 of them rates harder than balanced, and nothing in the run rates easier. The model expects 1.47 projected xG a match from them and 4.5 of the 12 points the priced fixtures could return. The hardest of them is Djurgårdens IF at home, banded 4 of 5 — Difficult, against an attack rated 59/99 and a defence rated 72/99.
The run at a glance
AIK away Sat 10/10
Projected xG 1.79 – 1.91 IF Brommapojkarna win 35%
Djurgårdens IF home Fri 16/10
Projected xG 1.30 – 1.88 IF Brommapojkarna win 24%
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Open the match page for AIK
Sat 10/10 Away AIK Allsvenskan
3 Balanced Opponent: attack 47/99, defence 24/99Projected xG 1.79 – 1.91 Projected xPts 1.30- AIK
- 40%
- Draw
- 25%
- IF Brommapojkarna
- 35%
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Open the match page for Djurgårdens IF
Fri 16/10 Home Djurgårdens IF Allsvenskan
4 Difficult Opponent: attack 59/99, defence 72/99Projected xG 1.30 – 1.88 Projected xPts 0.98- IF Brommapojkarna
- 24%
- Draw
- 26%
- Djurgårdens IF
- 50%
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Open the match page for Kalmar FF
Sat 24/10 Away Kalmar FF Allsvenskan
3 Balanced Opponent: attack 37/99, defence 53/99Projected xG 1.41 – 1.75 Projected xPts 1.13- Kalmar FF
- 44%
- Draw
- 27%
- IF Brommapojkarna
- 29%
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Open the match page for BK Häcken
Wed 28/10 Home BK Häcken Allsvenskan
3 Balanced Opponent: attack 51/99, defence 67/99Projected xG 1.37 – 1.76 Projected xPts 1.10- IF Brommapojkarna
- 28%
- Draw
- 27%
- BK Häcken
- 45%
Allsvenskan publishes only its next few rounds, so the list stops here. The rest of the season is added as the league schedules it.
The band is how hard the model rates each match, from 1 (easiest) to 5 (hardest). Opponent attack and defence use the same 1–99 scale as Team Strength, where 50 is the average side in Allsvenskan.
Fixture difficulty in Allsvenskan
Reads each matchup for IF Brommapojkarna: the band is cut from the model's chances of IF Brommapojkarna winning and losing the match, so IF Brommapojkarna's own strength and home advantage are in it.
Every club's remaining calendar is a different length, so there is nothing of equal length to place the whole of this one against.
Next 4 opponents
+0.04 xG vs league average
League rank unavailable. Only 4 upcoming league fixtures are currently scheduled.
Reads the opponents alone, whoever plays them: each one's fitted xG margin against Allsvenskan's average club, with no venue and nothing of IF Brommapojkarna's own strength in it.
Opponents behind the figure
Next 4
+0.04 xG vs league average · over 4 fixtures
- AIK Away −0.44
- Djurgårdens IF Home +0.46
- Kalmar FF Away −0.15
- BK Häcken Home +0.26
About these numbers
What is published, what is worked out, and what is the model's
Published by the fixtures feed and stored as it arrives: the kickoff time, the two clubs, the competition, and whether a match is still scheduled.
Worked out here from stored figures: each opponent's attack and defence on a 1–99 scale, where 50 is the average side in Allsvenskan and a higher score is a stronger side at both ends; the difficulty band, cut from the model's chances of winning and losing each fixture; and everything the outlook, the strip and the fixture difficulty block add up from the rows — the run's mean band, its averages and totals, the counts they were taken over, the placings and the competition's average.
Worked out here from the model's ratings alone: the Upcoming opponent strength block, the mean of the next 5 opponents' fitted xG margins against the league's average club, whoever plays them, and its rank among the competition's clubs.
The model's output, for matches nobody has played yet: projected xG and xGA, the chances of a win, a draw and a loss, and xPts.
Projected xG is what the model expects a side to create in a match still to come. It is not the xG on the Results page, which measures the chances a side actually had.
xPts is what those three chances are worth in points: 3 times the chance of a win plus the chance of a draw, so 3 is the most a single fixture can be worth.
The difficulty band runs from 1, the most favourable fixture, to 5, the least favourable — so the lower a run's difficulty, the kinder the run.