What IFK Göteborg have left to play in Allsvenskan 2026/2027, soonest first. Open a match for the projection behind it and the prices standing against it.
Fixture outlook
4 matches ahead in Allsvenskan
Every club's remaining calendar is a different length, so there is nothing of equal length to place the whole of this one against.
What the fixtures say
The run of 4 matches ahead of IFK Göteborg in Allsvenskan rates 2.8 of 5 for difficulty, which the scale calls Balanced. 1 of them rates easier than balanced, and nothing in the run rates harder. The model expects 1.89 projected xG a match from them and 5.9 of the 12 points the priced fixtures could return. The hardest of them is GAIS away, banded 3 of 5 — Balanced, against an attack rated 52/99 and a defence rated 64/99.
The run at a glance
Västerås SK home Fri 09/10
Projected xG 2.14 – 1.56 IFK Göteborg win 50%
GAIS away Sun 25/10
Projected xG 1.59 – 1.83 IFK Göteborg win 32%
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Open the match page for Västerås SK
Fri 09/10 Home Västerås SK Allsvenskan
2 Favourable Opponent: attack 46/99, defence 42/99Projected xG 2.14 – 1.56 Projected xPts 1.75- IFK Göteborg
- 50%
- Draw
- 24%
- Västerås SK
- 26%
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Open the match page for AIK
Sat 17/10 Away AIK Allsvenskan
3 Balanced Opponent: attack 47/99, defence 24/99Projected xG 2.22 – 1.76 Projected xPts 1.67- AIK
- 29%
- Draw
- 23%
- IFK Göteborg
- 48%
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Open the match page for GAIS
Sun 25/10 Away GAIS Allsvenskan
3 Balanced Opponent: attack 52/99, defence 64/99Projected xG 1.59 – 1.83 Projected xPts 1.21- GAIS
- 42%
- Draw
- 26%
- IFK Göteborg
- 32%
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Open the match page for Djurgårdens IF
Wed 28/10 Home Djurgårdens IF Allsvenskan
3 Balanced Opponent: attack 59/99, defence 72/99Projected xG 1.61 – 1.73 Projected xPts 1.29- IFK Göteborg
- 34%
- Draw
- 27%
- Djurgårdens IF
- 39%
Allsvenskan publishes only its next few rounds, so the list stops here. The rest of the season is added as the league schedules it.
The band is how hard the model rates each match, from 1 (easiest) to 5 (hardest). Opponent attack and defence use the same 1–99 scale as Team Strength, where 50 is the average side in Allsvenskan.
Fixture difficulty in Allsvenskan
Reads each matchup for IFK Göteborg: the band is cut from the model's chances of IFK Göteborg winning and losing the match, so IFK Göteborg's own strength and home advantage are in it.
Every club's remaining calendar is a different length, so there is nothing of equal length to place the whole of this one against.
Next 4 opponents
+0.02 xG vs league average
League rank unavailable. Only 4 upcoming league fixtures are currently scheduled.
Reads the opponents alone, whoever plays them: each one's fitted xG margin against Allsvenskan's average club, with no venue and nothing of IFK Göteborg's own strength in it.
Opponents behind the figure
Next 4
+0.02 xG vs league average · over 4 fixtures
- Västerås SK Home −0.18
- AIK Away −0.44
- GAIS Away +0.23
- Djurgårdens IF Home +0.46
About these numbers
What is published, what is worked out, and what is the model's
Published by the fixtures feed and stored as it arrives: the kickoff time, the two clubs, the competition, and whether a match is still scheduled.
Worked out here from stored figures: each opponent's attack and defence on a 1–99 scale, where 50 is the average side in Allsvenskan and a higher score is a stronger side at both ends; the difficulty band, cut from the model's chances of winning and losing each fixture; and everything the outlook, the strip and the fixture difficulty block add up from the rows — the run's mean band, its averages and totals, the counts they were taken over, the placings and the competition's average.
Worked out here from the model's ratings alone: the Upcoming opponent strength block, the mean of the next 5 opponents' fitted xG margins against the league's average club, whoever plays them, and its rank among the competition's clubs.
The model's output, for matches nobody has played yet: projected xG and xGA, the chances of a win, a draw and a loss, and xPts.
Projected xG is what the model expects a side to create in a match still to come. It is not the xG on the Results page, which measures the chances a side actually had.
xPts is what those three chances are worth in points: 3 times the chance of a win plus the chance of a draw, so 3 is the most a single fixture can be worth.
The difficulty band runs from 1, the most favourable fixture, to 5, the least favourable — so the lower a run's difficulty, the kinder the run.