What Viktoria Plzeň have left to play in Czech First League 2026/2027, soonest first. Open a match for the projection behind it and the prices standing against it.
Fixture outlook
3 matches ahead in Czech First League
Every club's remaining calendar is a different length, so there is nothing of equal length to place the whole of this one against.
What the fixtures say
The run of 3 matches ahead of Viktoria Plzeň in Czech First League rates 2.0 of 5 for difficulty, which the scale calls Favourable. 2 of them rate easier than balanced, and nothing in the run rates harder. The model expects 1.61 projected xG a match from them and 5.2 of the 9 points the priced fixtures could return. The hardest of them is FK Jablonec away, banded 3 of 5 — Balanced, against an attack rated 59/99 and a defence rated 63/99.
The run at a glance
Mladá Boleslav home Sat 10/10
Projected xG 2.08 – 0.93 Viktoria Plzeň win 64%
FK Jablonec away Sat 17/10
Projected xG 1.16 – 1.32 Viktoria Plzeň win 30%
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Open the match page for Mladá Boleslav
Sat 10/10 Home Mladá Boleslav Czech First League
1 Very favourable Opponent: attack 47/99, defence 16/99Projected xG 2.08 – 0.93 Projected xPts 2.15- Viktoria Plzeň
- 64%
- Draw
- 23%
- Mladá Boleslav
- 13%
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Open the match page for FK Jablonec
Sat 17/10 Away FK Jablonec Czech First League
3 Balanced Opponent: attack 59/99, defence 63/99Projected xG 1.16 – 1.32 Projected xPts 1.22- FK Jablonec
- 38%
- Draw
- 32%
- Viktoria Plzeň
- 30%
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Open the match page for FK Pardubice
Sat 24/10 Home FK Pardubice Czech First League
2 Favourable Opponent: attack 44/99, defence 54/99Projected xG 1.59 – 0.91 Projected xPts 1.86- Viktoria Plzeň
- 52%
- Draw
- 29%
- FK Pardubice
- 18%
Czech First League publishes only its next few rounds, so the list stops here. The rest of the season is added as the league schedules it.
After the regular season Czech First League splits into groups, and those fixtures are set once the table decides who is in which.
The band is how hard the model rates each match, from 1 (easiest) to 5 (hardest). Opponent attack and defence use the same 1–99 scale as Team Strength, where 50 is the average side in Czech First League.
Fixture difficulty in Czech First League
Reads each matchup for Viktoria Plzeň: the band is cut from the model's chances of Viktoria Plzeň winning and losing the match, so Viktoria Plzeň's own strength and home advantage are in it.
Every club's remaining calendar is a different length, so there is nothing of equal length to place the whole of this one against.
Next 3 opponents
−0.07 xG vs league average
League rank unavailable. Only 3 upcoming league fixtures are currently scheduled.
Reads the opponents alone, whoever plays them: each one's fitted xG margin against Czech First League's average club, with no venue and nothing of Viktoria Plzeň's own strength in it.
Opponents behind the figure
Next 3
−0.07 xG vs league average · over 3 fixtures
- Mladá Boleslav Home −0.38
- FK Jablonec Away +0.21
- FK Pardubice Home −0.03
About these numbers
What is published, what is worked out, and what is the model's
Published by the fixtures feed and stored as it arrives: the kickoff time, the two clubs, the competition, and whether a match is still scheduled.
Worked out here from stored figures: each opponent's attack and defence on a 1–99 scale, where 50 is the average side in Czech First League and a higher score is a stronger side at both ends; the difficulty band, cut from the model's chances of winning and losing each fixture; and everything the outlook, the strip and the fixture difficulty block add up from the rows — the run's mean band, its averages and totals, the counts they were taken over, the placings and the competition's average.
Worked out here from the model's ratings alone: the Upcoming opponent strength block, the mean of the next 5 opponents' fitted xG margins against the league's average club, whoever plays them, and its rank among the competition's clubs.
The model's output, for matches nobody has played yet: projected xG and xGA, the chances of a win, a draw and a loss, and xPts.
Projected xG is what the model expects a side to create in a match still to come. It is not the xG on the Results page, which measures the chances a side actually had.
xPts is what those three chances are worth in points: 3 times the chance of a win plus the chance of a draw, so 3 is the most a single fixture can be worth.
The difficulty band runs from 1, the most favourable fixture, to 5, the least favourable — so the lower a run's difficulty, the kinder the run.