What SK Brann have left to play in Eliteserien 2026/2027, soonest first. Open a match for the projection behind it and the prices standing against it.
Fixture outlook
5 matches ahead in Eliteserien
Every club's remaining calendar is a different length, so there is nothing of equal length to place the whole of this one against.
What the fixtures say
The run of 5 matches ahead of SK Brann in Eliteserien rates 3.0 of 5 for difficulty, which the scale calls Balanced. Every fixture the model has banded in it rates even, so nothing in the run is kinder or harder than the middle of the scale. The model expects 1.23 projected xG a match from them and 6.2 of the 15 points the priced fixtures could return. The hardest of them is Vålerenga IF away, banded 3 of 5 — Balanced, against an attack rated 64/99 and a defence rated 43/99.
The run at a glance
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Open the match page for Viking FK
Fri 09/10 Home Viking FK Eliteserien
3 Balanced Opponent: attack 71/99, defence 62/99Projected xG 1.33 – 1.36 Projected xPts 1.32- SK Brann
- 34%
- Draw
- 30%
- Viking FK
- 36%
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Open the match page for Vålerenga IF
Sun 18/10 Away Vålerenga IF Eliteserien
3 Balanced Opponent: attack 64/99, defence 43/99Projected xG 1.21 – 1.60 Projected xPts 1.08- Vålerenga IF
- 45%
- Draw
- 29%
- SK Brann
- 26%
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Open the match page for Lillestrøm SK
Sun 25/10 Away Lillestrøm SK Eliteserien
3 Balanced Opponent: attack 41/99, defence 51/99Projected xG 1.15 – 1.34 Projected xPts 1.20- Lillestrøm SK
- 39%
- Draw
- 32%
- SK Brann
- 30%
-
Open the match page for Molde FK
Sun 01/11 Home Molde FK Eliteserien
3 Balanced Opponent: attack 68/99, defence 68/99Projected xG 1.28 – 1.33 Projected xPts 1.31- SK Brann
- 33%
- Draw
- 31%
- Molde FK
- 36%
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Open the match page for Fredrikstad FK
Sun 08/11 Away Fredrikstad FK Eliteserien
3 Balanced Opponent: attack 34/99, defence 49/99Projected xG 1.17 – 1.25 Projected xPts 1.27- Fredrikstad FK
- 36%
- Draw
- 32%
- SK Brann
- 32%
Eliteserien publishes only its next few rounds, so the list stops here. The rest of the season is added as the league schedules it.
The band is how hard the model rates each match, from 1 (easiest) to 5 (hardest). Opponent attack and defence use the same 1–99 scale as Team Strength, where 50 is the average side in Eliteserien.
Fixture difficulty in Eliteserien
Reads each matchup for SK Brann: the band is cut from the model's chances of SK Brann winning and losing the match, so SK Brann's own strength and home advantage are in it.
Every club's remaining calendar is a different length, so there is nothing of equal length to place the whole of this one against.
Upcoming opponent strength
number 4 hardest of 16 in Eliteserien
+0.10 xG vs league average
Over 5 upcoming league fixtures
Reads the opponents alone, whoever plays them: each one's fitted xG margin against Eliteserien's average club, with no venue and nothing of SK Brann's own strength in it.
Opponents behind the figure
Upcoming
+0.10 xG vs league average · over 5 fixtures · number 4 hardest of 16
- Viking FK Home +0.35
- Vålerenga IF Away +0.11
- Lillestrøm SK Away −0.10
- Molde FK Home +0.35
- Fredrikstad FK Away −0.20
About these numbers
What is published, what is worked out, and what is the model's
Published by the fixtures feed and stored as it arrives: the kickoff time, the two clubs, the competition, and whether a match is still scheduled.
Worked out here from stored figures: each opponent's attack and defence on a 1–99 scale, where 50 is the average side in Eliteserien and a higher score is a stronger side at both ends; the difficulty band, cut from the model's chances of winning and losing each fixture; and everything the outlook, the strip and the fixture difficulty block add up from the rows — the run's mean band, its averages and totals, the counts they were taken over, the placings and the competition's average.
Worked out here from the model's ratings alone: the Upcoming opponent strength block, the mean of the next 5 opponents' fitted xG margins against the league's average club, whoever plays them, and its rank among the competition's clubs.
The model's output, for matches nobody has played yet: projected xG and xGA, the chances of a win, a draw and a loss, and xPts.
Projected xG is what the model expects a side to create in a match still to come. It is not the xG on the Results page, which measures the chances a side actually had.
xPts is what those three chances are worth in points: 3 times the chance of a win plus the chance of a draw, so 3 is the most a single fixture can be worth.
The difficulty band runs from 1, the most favourable fixture, to 5, the least favourable — so the lower a run's difficulty, the kinder the run.