xgEdge

What DAC 1904 have left to play in Niké Liga (Slovakia) 2026/2027, soonest first. Open a match for the projection behind it and the prices standing against it.

Fixture outlook

4 matches ahead in Niké Liga (Slovakia)

Run difficulty 2.3 of 5 Favourable
Projected xG / match 2.01
Projected xGA / match 1.38
Projected xPts 7.1 / 12

Every club's remaining calendar is a different length, so there is nothing of equal length to place the whole of this one against.

What the fixtures say

The run of 4 matches ahead of DAC 1904 in Niké Liga (Slovakia) rates 2.3 of 5 for difficulty, which the scale calls Favourable. 2 of them rate easier than balanced, and nothing in the run rates harder. The model expects 2.01 projected xG a match from them and 7.1 of the 12 points the priced fixtures could return. The hardest of them is MŠK Žilina away, banded 3 of 5 — Balanced, against an attack rated 58/99 and a defence rated 57/99.

The run at a glance

One cell per fixture in the run, soonest first, with its difficulty band under the opponent: 1 is the most favourable and 5 the least. An empty slot is a fixture with no band, and the cell says why.

Kindest fixture

MFK Zemplín Michalovce home Sat 10/10

1 Very favourable Opponent: attack 29/99, defence 44/99

Projected xG 2.26 – 1.06 DAC 1904 win 65%

Toughest fixture

MŠK Žilina away Sun 18/10

3 Balanced Opponent: attack 58/99, defence 57/99

Projected xG 1.61 – 1.67 DAC 1904 win 35%

Niké Liga (Slovakia) publishes only its next few rounds, so the list stops here. The rest of the season is added as the league schedules it.

After the regular season Niké Liga (Slovakia) splits into groups, and those fixtures are set once the table decides who is in which.

The band is how hard the model rates each match, from 1 (easiest) to 5 (hardest). Opponent attack and defence use the same 1–99 scale as Team Strength, where 50 is the average side in Niké Liga (Slovakia).

Fixture difficulty in Niké Liga (Slovakia)

Reads each matchup for DAC 1904: the band is cut from the model's chances of DAC 1904 winning and losing the match, so DAC 1904's own strength and home advantage are in it.

2.3 DAC 1904's run 3.1 the competition's average

Every club's remaining calendar is a different length, so there is nothing of equal length to place the whole of this one against.

Next 4 opponents

−0.12 xG vs league average

League rank unavailable. Only 4 upcoming league fixtures are currently scheduled.

Reads the opponents alone, whoever plays them: each one's fitted xG margin against Niké Liga (Slovakia)'s average club, with no venue and nothing of DAC 1904's own strength in it.

Opponents behind the figure

Next 4

−0.12 xG vs league average · over 4 fixtures

  1. MFK Zemplín Michalovce Home −0.30
  2. MŠK Žilina Away +0.16
  3. MFK Ružomberok Home −0.22
  4. FC Košice Away −0.14

League schedule strength → How this is calculated →

About these numbers

What is published, what is worked out, and what is the model's

Published by the fixtures feed and stored as it arrives: the kickoff time, the two clubs, the competition, and whether a match is still scheduled.

Worked out here from stored figures: each opponent's attack and defence on a 1–99 scale, where 50 is the average side in Niké Liga (Slovakia) and a higher score is a stronger side at both ends; the difficulty band, cut from the model's chances of winning and losing each fixture; and everything the outlook, the strip and the fixture difficulty block add up from the rows — the run's mean band, its averages and totals, the counts they were taken over, the placings and the competition's average.

Worked out here from the model's ratings alone: the Upcoming opponent strength block, the mean of the next 5 opponents' fitted xG margins against the league's average club, whoever plays them, and its rank among the competition's clubs.

The model's output, for matches nobody has played yet: projected xG and xGA, the chances of a win, a draw and a loss, and xPts.

Projected xG is what the model expects a side to create in a match still to come. It is not the xG on the Results page, which measures the chances a side actually had.

xPts is what those three chances are worth in points: 3 times the chance of a win plus the chance of a draw, so 3 is the most a single fixture can be worth.

The difficulty band runs from 1, the most favourable fixture, to 5, the least favourable — so the lower a run's difficulty, the kinder the run.

How the model and every figure here are made →

How the model works →