What Basel have left to play in Swiss Super League 2026/2027, soonest first. Open a match for the projection behind it and the prices standing against it.
Fixture outlook
1 match ahead in Swiss Super League
Every club's remaining calendar is a different length, so there is nothing of equal length to place the whole of this one against.
The run at a glance
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Open the match page for FC Vaduz
Sun 11/10 Away FC Vaduz Swiss Super League
3 Balanced Opponent: attack 48/99, defence 29/99Projected xG 1.32 – 1.64 Projected xPts 1.14- FC Vaduz
- 43%
- Draw
- 28%
- Basel
- 28%
Swiss Super League publishes only its next few rounds, so the list stops here. The rest of the season is added as the league schedules it.
After the regular season Swiss Super League splits into groups, and those fixtures are set once the table decides who is in which.
The band is how hard the model rates each match, from 1 (easiest) to 5 (hardest). Opponent attack and defence use the same 1–99 scale as Team Strength, where 50 is the average side in Swiss Super League.
Next 1 opponent
−0.23 xG vs league average
League rank unavailable. Only 1 upcoming league fixture is currently scheduled.
Reads the opponents alone, whoever plays them: each one's fitted xG margin against Swiss Super League's average club, with no venue and nothing of Basel's own strength in it.
Opponents behind the figure
Next 1
−0.23 xG vs league average · over 1 fixture
- FC Vaduz Away −0.23
About these numbers
What is published, what is worked out, and what is the model's
Published by the fixtures feed and stored as it arrives: the kickoff time, the two clubs, the competition, and whether a match is still scheduled.
Worked out here from stored figures: each opponent's attack and defence on a 1–99 scale, where 50 is the average side in Swiss Super League and a higher score is a stronger side at both ends; the difficulty band, cut from the model's chances of winning and losing each fixture; and everything the outlook, the strip and the fixture difficulty block add up from the rows — the run's mean band, its averages and totals, the counts they were taken over, the placings and the competition's average.
Worked out here from the model's ratings alone: the Upcoming opponent strength block, the mean of the next 5 opponents' fitted xG margins against the league's average club, whoever plays them, and its rank among the competition's clubs.
The model's output, for matches nobody has played yet: projected xG and xGA, the chances of a win, a draw and a loss, and xPts.
Projected xG is what the model expects a side to create in a match still to come. It is not the xG on the Results page, which measures the chances a side actually had.
xPts is what those three chances are worth in points: 3 times the chance of a win plus the chance of a draw, so 3 is the most a single fixture can be worth.
The difficulty band runs from 1, the most favourable fixture, to 5, the least favourable — so the lower a run's difficulty, the kinder the run.