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Fixtures

Inter Turku fixtures 2026/2027

Inter Turku · Veikkausliiga 2026/2027 →

What Inter Turku have left to play in Veikkausliiga 2026/2027, soonest first. Open a match for the projection behind it and the prices standing against it.

Fixture outlook

5 matches ahead in Veikkausliiga

Run difficulty 2.8 of 5 Balanced
Projected xG / match 1.55
Projected xGA / match 1.14
Projected xPts 8.3 / 15

Every club's remaining calendar is a different length, so there is nothing of equal length to place the whole of this one against.

What the fixtures say

The run of 5 matches ahead of Inter Turku in Veikkausliiga rates 2.8 of 5 for difficulty, which the scale calls Balanced. 1 of them rates easier than balanced, and nothing in the run rates harder. The model expects 1.55 projected xG a match from them and 8.3 of the 15 points the priced fixtures could return. The hardest of them is KuPS at home, banded 3 of 5 — Balanced, against an attack rated 78/99 and a defence rated 67/99.

The run at a glance

One cell per fixture in the run, soonest first, with its difficulty band under the opponent: 1 is the most favourable and 5 the least. An empty slot is a fixture with no band, and the cell says why.

Kindest fixture

AC Oulu home Sat 17/10

2 Favourable Opponent: attack 19/99, defence 55/99

Projected xG 1.65 – 0.85 Inter Turku win 56%

Toughest fixture

KuPS home Sun 11/10

3 Balanced Opponent: attack 78/99, defence 67/99

Projected xG 1.47 – 1.30 Inter Turku win 39%

  • Open the match page for IF Gnistan

    Wed 07/10 Away IF Gnistan Veikkausliiga

    3 Balanced Opponent: attack 59/99, defence 49/99
    Projected xG 1.62 – 1.22 Projected xPts 1.64
  • Open the match page for KuPS

    Sun 11/10 Home KuPS Veikkausliiga

    3 Balanced Opponent: attack 78/99, defence 67/99
    Projected xG 1.47 – 1.30 Projected xPts 1.47
  • Open the match page for AC Oulu

    Sat 17/10 Home AC Oulu Veikkausliiga

    2 Favourable Opponent: attack 19/99, defence 55/99
    Projected xG 1.65 – 0.85 Projected xPts 1.95
  • Open the match page for VPS

    Sat 24/10 Away VPS Veikkausliiga

    3 Balanced Opponent: attack 45/99, defence 62/99
    Projected xG 1.45 – 1.12 Projected xPts 1.59
  • Open the match page for HJK

    Thu 29/10 Home HJK Veikkausliiga

    3 Balanced Opponent: attack 64/99, defence 61/99
    Projected xG 1.56 – 1.19 Projected xPts 1.63

Veikkausliiga publishes only its next few rounds, so the list stops here. The rest of the season is added as the league schedules it.

After the regular season Veikkausliiga splits into groups, and those fixtures are set once the table decides who is in which.

The band is how hard the model rates each match, from 1 (easiest) to 5 (hardest). Opponent attack and defence use the same 1–99 scale as Team Strength, where 50 is the average side in Veikkausliiga.

Fixture difficulty in Veikkausliiga

Reads each matchup for Inter Turku: the band is cut from the model's chances of Inter Turku winning and losing the match, so Inter Turku's own strength and home advantage are in it.

2.8 Inter Turku's run 3.0 the competition's average

Every club's remaining calendar is a different length, so there is nothing of equal length to place the whole of this one against.

Upcoming opponent strength

tied number 5 hardest of 6 in Veikkausliiga

+0.13 xG vs league average

Over 5 upcoming league fixtures

Reads the opponents alone, whoever plays them: each one's fitted xG margin against Veikkausliiga's average club, with no venue and nothing of Inter Turku's own strength in it.

Opponents behind the figure

Upcoming

+0.13 xG vs league average · over 5 fixtures · tied number 5 hardest of 6

  1. IF Gnistan Away +0.06
  2. KuPS Home +0.50
  3. AC Oulu Home −0.28
  4. VPS Away +0.10
  5. HJK Home +0.27

League schedule strength → How this is calculated →

About these numbers

What is published, what is worked out, and what is the model's

Published by the fixtures feed and stored as it arrives: the kickoff time, the two clubs, the competition, and whether a match is still scheduled.

Worked out here from stored figures: each opponent's attack and defence on a 1–99 scale, where 50 is the average side in Veikkausliiga and a higher score is a stronger side at both ends; the difficulty band, cut from the model's chances of winning and losing each fixture; and everything the outlook, the strip and the fixture difficulty block add up from the rows — the run's mean band, its averages and totals, the counts they were taken over, the placings and the competition's average.

Worked out here from the model's ratings alone: the Upcoming opponent strength block, the mean of the next 5 opponents' fitted xG margins against the league's average club, whoever plays them, and its rank among the competition's clubs.

The model's output, for matches nobody has played yet: projected xG and xGA, the chances of a win, a draw and a loss, and xPts.

Projected xG is what the model expects a side to create in a match still to come. It is not the xG on the Results page, which measures the chances a side actually had.

xPts is what those three chances are worth in points: 3 times the chance of a win plus the chance of a draw, so 3 is the most a single fixture can be worth.

The difficulty band runs from 1, the most favourable fixture, to 5, the least favourable — so the lower a run's difficulty, the kinder the run.

How the model and every figure here are made →

How the model works →