What ETO FC Győr have left to play in NB I (Hungary) 2026/2027, soonest first. Open a match for the projection behind it and the prices standing against it.
Fixture outlook
3 matches ahead in NB I (Hungary)
Every club's remaining calendar is a different length, so there is nothing of equal length to place the whole of this one against.
What the fixtures say
The run of 3 matches ahead of ETO FC Győr in NB I (Hungary) rates 2.7 of 5 for difficulty, which the scale calls Balanced. 1 of them rates easier than balanced, and nothing in the run rates harder. The model expects 2.03 projected xG a match from them and 4.5 of the 9 points the priced fixtures could return. The hardest of them is Paksi FC away, banded 3 of 5 — Balanced, against an attack rated 63/99 and a defence rated 28/99.
The run at a glance
Újpest home Sat 24/10
Projected xG 2.22 – 1.71 ETO FC Győr win 49%
Paksi FC away Sat 17/10
Projected xG 1.91 – 2.10 ETO FC Győr win 34%
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Open the match page for Puskás Akadémia
Sun 11/10 Home Puskás Akadémia NB I (Hungary)
3 Balanced Opponent: attack 54/99, defence 49/99Projected xG 1.97 – 1.74 Projected xPts 1.53- ETO FC Győr
- 43%
- Draw
- 25%
- Puskás Akadémia
- 33%
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Open the match page for Paksi FC
Sat 17/10 Away Paksi FC NB I (Hungary)
3 Balanced Opponent: attack 63/99, defence 28/99Projected xG 1.91 – 2.10 Projected xPts 1.26- Paksi FC
- 42%
- Draw
- 24%
- ETO FC Győr
- 34%
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Open the match page for Újpest
Sat 24/10 Home Újpest NB I (Hungary)
2 Favourable Opponent: attack 52/99, defence 26/99Projected xG 2.22 – 1.71 Projected xPts 1.70- ETO FC Győr
- 49%
- Draw
- 23%
- Újpest
- 28%
NB I (Hungary) publishes only its next few rounds, so the list stops here. The rest of the season is added as the league schedules it.
The band is how hard the model rates each match, from 1 (easiest) to 5 (hardest). Opponent attack and defence use the same 1–99 scale as Team Strength, where 50 is the average side in NB I (Hungary).
Fixture difficulty in NB I (Hungary)
Reads each matchup for ETO FC Győr: the band is cut from the model's chances of ETO FC Győr winning and losing the match, so ETO FC Győr's own strength and home advantage are in it.
Every club's remaining calendar is a different length, so there is nothing of equal length to place the whole of this one against.
Next 3 opponents
−0.08 xG vs league average
League rank unavailable. Only 3 upcoming league fixtures are currently scheduled.
Reads the opponents alone, whoever plays them: each one's fitted xG margin against NB I (Hungary)'s average club, with no venue and nothing of ETO FC Győr's own strength in it.
Opponents behind the figure
Next 3
−0.08 xG vs league average · over 3 fixtures
- Puskás Akadémia Home +0.03
- Paksi FC Away −0.07
- Újpest Home −0.21
About these numbers
What is published, what is worked out, and what is the model's
Published by the fixtures feed and stored as it arrives: the kickoff time, the two clubs, the competition, and whether a match is still scheduled.
Worked out here from stored figures: each opponent's attack and defence on a 1–99 scale, where 50 is the average side in NB I (Hungary) and a higher score is a stronger side at both ends; the difficulty band, cut from the model's chances of winning and losing each fixture; and everything the outlook, the strip and the fixture difficulty block add up from the rows — the run's mean band, its averages and totals, the counts they were taken over, the placings and the competition's average.
Worked out here from the model's ratings alone: the Upcoming opponent strength block, the mean of the next 5 opponents' fitted xG margins against the league's average club, whoever plays them, and its rank among the competition's clubs.
The model's output, for matches nobody has played yet: projected xG and xGA, the chances of a win, a draw and a loss, and xPts.
Projected xG is what the model expects a side to create in a match still to come. It is not the xG on the Results page, which measures the chances a side actually had.
xPts is what those three chances are worth in points: 3 times the chance of a win plus the chance of a draw, so 3 is the most a single fixture can be worth.
The difficulty band runs from 1, the most favourable fixture, to 5, the least favourable — so the lower a run's difficulty, the kinder the run.