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Fixtures

AC Oulu fixtures 2026/2027

AC Oulu · Veikkausliiga 2026/2027 →

What AC Oulu have left to play in Veikkausliiga 2026/2027, soonest first. Open a match for the projection behind it and the prices standing against it.

Fixture outlook

5 matches ahead in Veikkausliiga

Run difficulty 3.8 of 5 Difficult
Projected xG / match 1.03
Projected xGA / match 1.57
Projected xPts 4.8 / 15

Every club's remaining calendar is a different length, so there is nothing of equal length to place the whole of this one against.

What the fixtures say

The run of 5 matches ahead of AC Oulu in Veikkausliiga rates 3.8 of 5 for difficulty, which the scale calls Difficult. 4 of them rate harder than balanced, and nothing in the run rates easier. The model expects 1.03 projected xG a match from them and 4.8 of the 15 points the priced fixtures could return. The hardest of them is Inter Turku away, banded 4 of 5 — Difficult, against an attack rated 67/99 and a defence rated 78/99.

The run at a glance

One cell per fixture in the run, soonest first, with its difficulty band under the opponent: 1 is the most favourable and 5 the least. An empty slot is a fixture with no band, and the cell says why.

Kindest fixture

VPS home Wed 28/10

3 Balanced Opponent: attack 45/99, defence 62/99

Projected xG 1.09 – 1.35 AC Oulu win 27%

Toughest fixture

Inter Turku away Sat 17/10

4 Difficult Opponent: attack 67/99, defence 78/99

Projected xG 0.85 – 1.65 AC Oulu win 16%

  • Open the match page for KuPS

    Thu 08/10 Away KuPS Veikkausliiga

    4 Difficult Opponent: attack 78/99, defence 67/99
    Projected xG 0.97 – 1.78 Projected xPts 0.79
  • Open the match page for HJK

    Mon 12/10 Home HJK Veikkausliiga

    4 Difficult Opponent: attack 64/99, defence 61/99
    Projected xG 1.10 – 1.52 Projected xPts 1.04
  • Open the match page for Inter Turku

    Sat 17/10 Away Inter Turku Veikkausliiga

    4 Difficult Opponent: attack 67/99, defence 78/99
    Projected xG 0.85 – 1.65 Projected xPts 0.77
  • Open the match page for IF Gnistan

    Sat 24/10 Away IF Gnistan Veikkausliiga

    4 Difficult Opponent: attack 59/99, defence 49/99
    Projected xG 1.14 – 1.56 Projected xPts 1.04
  • Open the match page for VPS

    Wed 28/10 Home VPS Veikkausliiga

    3 Balanced Opponent: attack 45/99, defence 62/99
    Projected xG 1.09 – 1.35 Projected xPts 1.14

Veikkausliiga publishes only its next few rounds, so the list stops here. The rest of the season is added as the league schedules it.

After the regular season Veikkausliiga splits into groups, and those fixtures are set once the table decides who is in which.

The band is how hard the model rates each match, from 1 (easiest) to 5 (hardest). Opponent attack and defence use the same 1–99 scale as Team Strength, where 50 is the average side in Veikkausliiga.

Fixture difficulty in Veikkausliiga

Reads each matchup for AC Oulu: the band is cut from the model's chances of AC Oulu winning and losing the match, so AC Oulu's own strength and home advantage are in it.

3.8 AC Oulu's run 3.0 the competition's average

Every club's remaining calendar is a different length, so there is nothing of equal length to place the whole of this one against.

Upcoming opponent strength

number 1 hardest of 6 in Veikkausliiga

+0.29 xG vs league average

Over 5 upcoming league fixtures

Reads the opponents alone, whoever plays them: each one's fitted xG margin against Veikkausliiga's average club, with no venue and nothing of AC Oulu's own strength in it.

Opponents behind the figure

Upcoming

+0.29 xG vs league average · over 5 fixtures · number 1 hardest of 6

  1. KuPS Away +0.50
  2. HJK Home +0.27
  3. Inter Turku Away +0.53
  4. IF Gnistan Away +0.06
  5. VPS Home +0.10

League schedule strength → How this is calculated →

About these numbers

What is published, what is worked out, and what is the model's

Published by the fixtures feed and stored as it arrives: the kickoff time, the two clubs, the competition, and whether a match is still scheduled.

Worked out here from stored figures: each opponent's attack and defence on a 1–99 scale, where 50 is the average side in Veikkausliiga and a higher score is a stronger side at both ends; the difficulty band, cut from the model's chances of winning and losing each fixture; and everything the outlook, the strip and the fixture difficulty block add up from the rows — the run's mean band, its averages and totals, the counts they were taken over, the placings and the competition's average.

Worked out here from the model's ratings alone: the Upcoming opponent strength block, the mean of the next 5 opponents' fitted xG margins against the league's average club, whoever plays them, and its rank among the competition's clubs.

The model's output, for matches nobody has played yet: projected xG and xGA, the chances of a win, a draw and a loss, and xPts.

Projected xG is what the model expects a side to create in a match still to come. It is not the xG on the Results page, which measures the chances a side actually had.

xPts is what those three chances are worth in points: 3 times the chance of a win plus the chance of a draw, so 3 is the most a single fixture can be worth.

The difficulty band runs from 1, the most favourable fixture, to 5, the least favourable — so the lower a run's difficulty, the kinder the run.

How the model and every figure here are made →

How the model works →