What HJK have left to play in Veikkausliiga 2026/2027, soonest first. Open a match for the projection behind it and the prices standing against it.
Fixture outlook
5 matches ahead in Veikkausliiga
Every club's remaining calendar is a different length, so there is nothing of equal length to place the whole of this one against.
What the fixtures say
The run of 5 matches ahead of HJK in Veikkausliiga rates 2.8 of 5 for difficulty, which the scale calls Balanced. 1 of them rates easier than balanced, and nothing in the run rates harder. The model expects 1.47 projected xG a match from them and 7.1 of the 15 points the priced fixtures could return. The hardest of them is Inter Turku away, banded 3 of 5 — Balanced, against an attack rated 67/99 and a defence rated 78/99.
The run at a glance
AC Oulu away Mon 12/10
Projected xG 1.52 – 1.10 HJK win 45%
Inter Turku away Thu 29/10
Projected xG 1.19 – 1.56 HJK win 26%
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Open the match page for VPS
Thu 08/10 Home VPS Veikkausliiga
3 Balanced Opponent: attack 45/99, defence 62/99Projected xG 1.52 – 1.28 Projected xPts 1.53- HJK
- 41%
- Draw
- 29%
- VPS
- 29%
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Open the match page for AC Oulu
Mon 12/10 Away AC Oulu Veikkausliiga
2 Favourable Opponent: attack 19/99, defence 55/99Projected xG 1.52 – 1.10 Projected xPts 1.66- AC Oulu
- 25%
- Draw
- 30%
- HJK
- 45%
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Open the match page for IF Gnistan
Sat 17/10 Home IF Gnistan Veikkausliiga
3 Balanced Opponent: attack 59/99, defence 49/99Projected xG 1.70 – 1.39 Projected xPts 1.58- HJK
- 43%
- Draw
- 28%
- IF Gnistan
- 29%
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Open the match page for KuPS
Sun 25/10 Home KuPS Veikkausliiga
3 Balanced Opponent: attack 78/99, defence 67/99Projected xG 1.44 – 1.58 Projected xPts 1.27- HJK
- 33%
- Draw
- 28%
- KuPS
- 39%
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Open the match page for Inter Turku
Thu 29/10 Away Inter Turku Veikkausliiga
3 Balanced Opponent: attack 67/99, defence 78/99Projected xG 1.19 – 1.56 Projected xPts 1.08- Inter Turku
- 44%
- Draw
- 29%
- HJK
- 26%
Veikkausliiga publishes only its next few rounds, so the list stops here. The rest of the season is added as the league schedules it.
After the regular season Veikkausliiga splits into groups, and those fixtures are set once the table decides who is in which.
The band is how hard the model rates each match, from 1 (easiest) to 5 (hardest). Opponent attack and defence use the same 1–99 scale as Team Strength, where 50 is the average side in Veikkausliiga.
Fixture difficulty in Veikkausliiga
Reads each matchup for HJK: the band is cut from the model's chances of HJK winning and losing the match, so HJK's own strength and home advantage are in it.
Every club's remaining calendar is a different length, so there is nothing of equal length to place the whole of this one against.
Upcoming opponent strength
number 4 hardest of 6 in Veikkausliiga
+0.18 xG vs league average
Over 5 upcoming league fixtures
Reads the opponents alone, whoever plays them: each one's fitted xG margin against Veikkausliiga's average club, with no venue and nothing of HJK's own strength in it.
Opponents behind the figure
Upcoming
+0.18 xG vs league average · over 5 fixtures · number 4 hardest of 6
- VPS Home +0.10
- AC Oulu Away −0.28
- IF Gnistan Home +0.06
- KuPS Home +0.50
- Inter Turku Away +0.53
About these numbers
What is published, what is worked out, and what is the model's
Published by the fixtures feed and stored as it arrives: the kickoff time, the two clubs, the competition, and whether a match is still scheduled.
Worked out here from stored figures: each opponent's attack and defence on a 1–99 scale, where 50 is the average side in Veikkausliiga and a higher score is a stronger side at both ends; the difficulty band, cut from the model's chances of winning and losing each fixture; and everything the outlook, the strip and the fixture difficulty block add up from the rows — the run's mean band, its averages and totals, the counts they were taken over, the placings and the competition's average.
Worked out here from the model's ratings alone: the Upcoming opponent strength block, the mean of the next 5 opponents' fitted xG margins against the league's average club, whoever plays them, and its rank among the competition's clubs.
The model's output, for matches nobody has played yet: projected xG and xGA, the chances of a win, a draw and a loss, and xPts.
Projected xG is what the model expects a side to create in a match still to come. It is not the xG on the Results page, which measures the chances a side actually had.
xPts is what those three chances are worth in points: 3 times the chance of a win plus the chance of a draw, so 3 is the most a single fixture can be worth.
The difficulty band runs from 1, the most favourable fixture, to 5, the least favourable — so the lower a run's difficulty, the kinder the run.