What IFK Mariehamn have left to play in Veikkausliiga 2026/2027, soonest first. Open a match for the projection behind it and the prices standing against it.
Fixture outlook
2 matches ahead in Veikkausliiga
Every club's remaining calendar is a different length, so there is nothing of equal length to place the whole of this one against.
The run at a glance
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Open the match page for Ilves
Sat 10/10 Home Ilves Veikkausliiga
4 Difficult Opponent: attack 50/99, defence 32/99Projected xG 1.47 – 1.93 Projected xPts 1.07- IFK Mariehamn
- 27%
- Draw
- 26%
- Ilves
- 47%
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Open the match page for FF Jaro
Sat 17/10 Away FF Jaro Veikkausliiga
4 Difficult Opponent: attack 33/99, defence 32/99Projected xG 1.38 – 1.83 Projected xPts 1.06- FF Jaro
- 47%
- Draw
- 27%
- IFK Mariehamn
- 26%
Veikkausliiga publishes only its next few rounds, so the list stops here. The rest of the season is added as the league schedules it.
After the regular season Veikkausliiga splits into groups, and those fixtures are set once the table decides who is in which.
The band is how hard the model rates each match, from 1 (easiest) to 5 (hardest). Opponent attack and defence use the same 1–99 scale as Team Strength, where 50 is the average side in Veikkausliiga.
Next 2 opponents
−0.30 xG vs league average
League rank unavailable. Only 2 upcoming league fixtures are currently scheduled.
Reads the opponents alone, whoever plays them: each one's fitted xG margin against Veikkausliiga's average club, with no venue and nothing of IFK Mariehamn's own strength in it.
Opponents behind the figure
About these numbers
What is published, what is worked out, and what is the model's
Published by the fixtures feed and stored as it arrives: the kickoff time, the two clubs, the competition, and whether a match is still scheduled.
Worked out here from stored figures: each opponent's attack and defence on a 1–99 scale, where 50 is the average side in Veikkausliiga and a higher score is a stronger side at both ends; the difficulty band, cut from the model's chances of winning and losing each fixture; and everything the outlook, the strip and the fixture difficulty block add up from the rows — the run's mean band, its averages and totals, the counts they were taken over, the placings and the competition's average.
Worked out here from the model's ratings alone: the Upcoming opponent strength block, the mean of the next 5 opponents' fitted xG margins against the league's average club, whoever plays them, and its rank among the competition's clubs.
The model's output, for matches nobody has played yet: projected xG and xGA, the chances of a win, a draw and a loss, and xPts.
Projected xG is what the model expects a side to create in a match still to come. It is not the xG on the Results page, which measures the chances a side actually had.
xPts is what those three chances are worth in points: 3 times the chance of a win plus the chance of a draw, so 3 is the most a single fixture can be worth.
The difficulty band runs from 1, the most favourable fixture, to 5, the least favourable — so the lower a run's difficulty, the kinder the run.