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Fixtures

Liverpool fixtures 2026/2027

Liverpool · Premier League 2026/2027 →

What Liverpool have left to play in Premier League 2026/2027, soonest first. Open a match for the projection behind it and the prices standing against it.

Fixture outlook

33 matches ahead in Premier League

Run difficulty 2.7 of 5 Balanced
Projected xG / match 1.45
Projected xGA / match 1.28
Projected xPts 48.7 / 99

Every club's remaining calendar is a different length, so there is nothing of equal length to place the whole of this one against.

What the fixtures say

The run of 33 matches ahead of Liverpool in Premier League rates 2.7 of 5 for difficulty, which the scale calls Balanced. 11 of them rate easier than balanced, and 2 of them rate harder than balanced. The model expects 1.45 projected xG a match from them and 48.7 of the 99 points the priced fixtures could return. The hardest of them is Arsenal away, banded 4 of 5 — Difficult, against an attack rated 54/99 and a defence rated 91/99. Worth reading those figures against: the fit behind at least one of these fixtures is drawn from a thin sample of played matches.

The run at a glance

One cell per fixture in the run, soonest first, with its difficulty band under the opponent: 1 is the most favourable and 5 the least. An empty slot is a fixture with no band, and the cell says why.

The first 10 of the 33 matches in this run. The list below carries every one of them.

Kindest fixture

Newcastle United home Sat 10/04

2 Favourable Opponent: attack 29/99, defence 18/99

Projected xG 1.89 – 1.02 Liverpool win 57%

Toughest fixture

Arsenal away Sat 06/02

4 Difficult Opponent: attack 54/99, defence 91/99

Projected xG 0.93 – 1.44 Liverpool win 22%

  • Open the match page for Manchester City

    Sun 11/10 Home Manchester City Premier League

    3 Balanced Opponent: attack 82/99, defence 56/99
    Projected xG 1.54 – 1.40 Projected xPts 1.45
  • Open the match page for Brentford

    Sat 17/10 Away Brentford Premier League

    3 Balanced Opponent: attack 59/99, defence 41/99
    Projected xG 1.37 – 1.47 Projected xPts 1.28
  • Open the match page for Brighton & Hove Albion

    Sun 25/10 Home Brighton & Hove Albion Premier League

    3 Balanced Opponent: attack 79/99, defence 47/99
    Projected xG 1.61 – 1.38 Projected xPts 1.52
  • Open the match page for Arsenal

    Sun 01/11 Home Arsenal Premier League

    3 Balanced Opponent: attack 54/99, defence 91/99
    Projected xG 1.12 – 1.19 Projected xPts 1.28
  • Open the match page for Crystal Palace

    Sun 08/11 Away Crystal Palace Premier League

    3 Balanced Opponent: attack 29/99, defence 43/99
    Projected xG 1.36 – 1.23 Projected xPts 1.44
  • Open the match page for Manchester United

    Sun 22/11 Home Manchester United Premier League

    3 Balanced Opponent: attack 82/99, defence 69/99
    Projected xG 1.43 – 1.40 Projected xPts 1.37
  • Open the match page for Everton

    Sun 29/11 Away Everton Premier League

    3 Balanced Opponent: attack 49/99, defence 44/99
    Projected xG 1.35 – 1.40 Projected xPts 1.32
  • Open the match page for Sunderland

    Wed 02/12 Home Sunderland Premier League

    3 Balanced Opponent: attack 54/99, defence 56/99
    Projected xG 1.54 – 1.19 Projected xPts 1.61
  • Open the match page for Chelsea

    Sat 05/12 Away Chelsea Premier League

    3 Balanced Opponent: attack 52/99, defence 48/99
    Projected xG 1.33 – 1.41 Projected xPts 1.29
  • Open the match page for Leeds United

    Sat 12/12 Home Leeds United Premier League

    2 Favourable Opponent: attack 37/99, defence 48/99
    Projected xG 1.60 – 1.08 Projected xPts 1.73
  • Open the match page for Tottenham Hotspur

    Sat 19/12 Home Tottenham Hotspur Premier League

    2 Favourable Opponent: attack 28/99, defence 51/99
    Projected xG 1.58 – 1.01 Projected xPts 1.77
  • Open the match page for Hull City

    Sat 26/12 Away Hull City Premier League

    3 Balanced Opponent: attack 32/99, defence 51/99
    Projected xG 1.31 – 1.26 Projected xPts 1.38
  • Open the match page for Aston Villa

    Wed 30/12 Away Aston Villa Premier League

    3 Balanced Opponent: attack 32/99, defence 33/99
    Projected xG 1.43 – 1.26 Projected xPts 1.47
  • Open the match page for Coventry City

    Sat 02/01 Home Coventry City Premier League

    2 Favourable Opponent: attack 31/99, defence 40/99
    Projected xG 1.67 – 1.04 Projected xPts 1.82
  • Open the match page for Sunderland

    Tue 05/01 Away Sunderland Premier League

    3 Balanced Opponent: attack 54/99, defence 56/99
    Projected xG 1.27 – 1.43 Projected xPts 1.23
  • Open the match page for Crystal Palace

    Sat 16/01 Home Crystal Palace Premier League

    2 Favourable Opponent: attack 29/99, defence 43/99
    Projected xG 1.64 – 1.02 Projected xPts 1.81
  • Open the match page for Manchester United

    Sat 23/01 Away Manchester United Premier League

    4 Difficult Opponent: attack 82/99, defence 69/99
    Projected xG 1.19 – 1.69 Projected xPts 1.00
  • Open the match page for Everton

    Sat 30/01 Home Everton Premier League

    2 Favourable Opponent: attack 49/99, defence 44/99
    Projected xG 1.63 – 1.16 Projected xPts 1.70
  • Open the match page for Arsenal

    Sat 06/02 Away Arsenal Premier League

    4 Difficult Opponent: attack 54/99, defence 91/99
    Projected xG 0.93 – 1.44 Projected xPts 0.96
  • Open the match page for Coventry City

    Wed 10/02 Away Coventry City Premier League

    3 Balanced Opponent: attack 31/99, defence 40/99
    Projected xG 1.38 – 1.25 Projected xPts 1.44
  • Open the match page for Hull City

    Sat 20/02 Home Hull City Premier League

    2 Favourable Opponent: attack 32/99, defence 51/99
    Projected xG 1.58 – 1.04 Projected xPts 1.75
  • Open the match page for Tottenham Hotspur

    Sat 27/02 Away Tottenham Hotspur Premier League

    3 Balanced Opponent: attack 28/99, defence 51/99
    Projected xG 1.31 – 1.22 Projected xPts 1.41
  • Open the match page for Aston Villa

    Wed 03/03 Home Aston Villa Premier League

    2 Favourable Opponent: attack 32/99, defence 33/99
    Projected xG 1.73 – 1.04 Projected xPts 1.85
  • Open the match page for Ipswich Town

    Sat 13/03 Home Ipswich Town Premier League

    2 Favourable Opponent: attack 50/99, defence 31/99
    Projected xG 1.75 – 1.16 Projected xPts 1.77
  • Open the match page for Fulham

    Sat 20/03 Away Fulham Premier League

    3 Balanced Opponent: attack 55/99, defence 41/99
    Projected xG 1.37 – 1.44 Projected xPts 1.30
  • Open the match page for Newcastle United

    Sat 10/04 Home Newcastle United Premier League

    2 Favourable Opponent: attack 29/99, defence 18/99
    Projected xG 1.89 – 1.02 Projected xPts 1.97
  • Open the match page for Nottingham Forest

    Sat 17/04 Away Nottingham Forest Premier League

    3 Balanced Opponent: attack 44/99, defence 53/99
    Projected xG 1.29 – 1.35 Projected xPts 1.30
  • Open the match page for Leeds United

    Sat 24/04 Away Leeds United Premier League

    3 Balanced Opponent: attack 37/99, defence 48/99
    Projected xG 1.33 – 1.30 Projected xPts 1.36
  • Open the match page for Chelsea

    Sat 01/05 Home Chelsea Premier League

    2 Favourable Opponent: attack 52/99, defence 48/99
    Projected xG 1.61 – 1.17 Projected xPts 1.67
  • Open the match page for Manchester City

    Sat 08/05 Away Manchester City Premier League

    3 Balanced Opponent: attack 82/99, defence 56/99
    Projected xG 1.27 – 1.69 Projected xPts 1.07
  • Open the match page for Brentford

    Sat 15/05 Home Brentford Premier League

    2 Favourable Opponent: attack 59/99, defence 41/99
    Projected xG 1.66 – 1.22 Projected xPts 1.67
  • Open the match page for Brighton & Hove Albion

    Sun 23/05 Away Brighton & Hove Albion Premier League

    3 Balanced Opponent: attack 79/99, defence 47/99
    Projected xG 1.33 – 1.66 Projected xPts 1.13
  • Open the match page for Bournemouth

    Sun 30/05 Home Bournemouth Premier League

    3 Balanced Opponent: attack 54/99, defence 61/99
    Projected xG 1.50 – 1.19 Projected xPts 1.58

The band is how hard the model rates each match, from 1 (easiest) to 5 (hardest). Opponent attack and defence use the same 1–99 scale as Team Strength, where 50 is the average side in Premier League.

Fixture difficulty in Premier League

Reads each matchup for Liverpool: the band is cut from the model's chances of Liverpool winning and losing the match, so Liverpool's own strength and home advantage are in it.

2.7 Liverpool's run 3.0 the competition's average

Every club's remaining calendar is a different length, so there is nothing of equal length to place the whole of this one against.

Upcoming opponent strength

number 2 hardest of 20 in Premier League

+0.16 xG vs league average

Over 5 upcoming league fixtures

Reads the opponents alone, whoever plays them: each one's fitted xG margin against Premier League's average club, with no venue and nothing of Liverpool's own strength in it.

Opponents behind the figure

Upcoming

+0.16 xG vs league average · over 5 fixtures · number 2 hardest of 20

  1. Manchester City Home +0.34
  2. Brentford Away +0.01
  3. Brighton & Hove Albion Home +0.25
  4. Arsenal Home +0.43
  5. Crystal Palace Away −0.22

League schedule strength → How this is calculated →

About these numbers

What is published, what is worked out, and what is the model's

Published by the fixtures feed and stored as it arrives: the kickoff time, the two clubs, the competition, and whether a match is still scheduled.

Worked out here from stored figures: each opponent's attack and defence on a 1–99 scale, where 50 is the average side in Premier League and a higher score is a stronger side at both ends; the difficulty band, cut from the model's chances of winning and losing each fixture; and everything the outlook, the strip and the fixture difficulty block add up from the rows — the run's mean band, its averages and totals, the counts they were taken over, the placings and the competition's average.

Worked out here from the model's ratings alone: the Upcoming opponent strength block, the mean of the next 5 opponents' fitted xG margins against the league's average club, whoever plays them, and its rank among the competition's clubs.

The model's output, for matches nobody has played yet: projected xG and xGA, the chances of a win, a draw and a loss, and xPts.

Projected xG is what the model expects a side to create in a match still to come. It is not the xG on the Results page, which measures the chances a side actually had.

xPts is what those three chances are worth in points: 3 times the chance of a win plus the chance of a draw, so 3 is the most a single fixture can be worth.

The difficulty band runs from 1, the most favourable fixture, to 5, the least favourable — so the lower a run's difficulty, the kinder the run.

How the model and every figure here are made →

How the model works →