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Lecce results 2026/2027

Lecce · Serie A 2026/2027 →

Lecce's recorded results for 2026/2027, newest first, with the available xG behind each score. Compare outcomes with the chances created and conceded, then open a match for more detail.

Showing 3 of 3 matching results

5 played this season

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Results

Wins – draws – losses (W–D–L)
1 win, 0 draws, 2 losses

3 pts 2–4 goals −2 GD

Chances

Provider xG / xGA
3.41 – 5.85
1.14 – 1.95 per match
xGD
-2.44
-0.81 per match
xG record
1 with the chances, 0 with even chances, 2 against them

Small sample: 3 matches.

Comparable xG: 3 of 3 completed results.

Points vs xPts Model

3 pts 2.4 xPts

+0.6 vs xPts

Small sample: 3 matches.

Matched xPts: 3 of 3 selected results.

Model · How xPts works →

Match points use 3 for a win, 1 for a draw and 0 for a loss, before deductions or sanctions.

Points vs xPts uses only matches with available xPts on both sides of the comparison.

What the results say

Season · All competitions · Away

Lecce's mixed record runs ahead of the chances they created and conceded. They out-created the opponent in 1 of 3 matches, for −2.44 xG difference overall on 3.41–5.85. Their points total of 3 sits 0.6 above the model's 2.4 xPts, so the results have slightly outrun the chances.

Points minus xPts, match by match

Over these 3 results Lecce are 0.56 points above their xPts. The gap was widest at +1.20, against Venezia on Sun 23/08.

Points
3
xPts
2.44
Gap
+0.56
Sun 23/08 Mon 07/09 Sun 20/09 -1 0 +1 +2 +1.20 +0.71 +0.56 +1.20 -0.49 -0.15 Running gap points − xPts Each match points − xPts
Lecce: Points vs xPts, the gap after every selected result
Date Opponent Points xPts Match gap Running gap
Sun 23/08 Venezia 3 1.80 +1.20 +1.20
Mon 07/09 Cagliari 0 0.49 -0.49 +0.71
Sun 20/09 Milan 0 0.15 -0.15 +0.56

Scores and xG

Lecce first

  • Away Serie A Loss backed by the chances

    xG 0.21

    xGA 2.19

    xGD -1.98

    0:3 Loss
    Match analysis →
    Why this label · Milan, Sun 20/09

    The team lost and recorded less xG than its opponent. The direction of the result aligns with the chance difference.

    An xGD of at least +0.25 is positive; at most −0.25 is negative; between them is approximately even. The band uses unrounded figures and is an editorial guide, not a statistical confidence threshold. The chip on each result reads one of three ways: backed by the chances, with even chances, or against them. Counted over the selection, those three are the xG record on the Chances card — 5–1–0 reads as five results with the chances, one even and none against them.

    Points
    0
    Post-match model xPts
    0.15
    Points minus xPts
    -0.15

    xPts is our post-match model's 3 × win probability + draw probability using the match's provider xG, not a pre-match forecast.

    Learn how xG and xPts are calculated →
  • Away Serie A Loss backed by the chances

    xG 0.50

    xGA 1.61

    xGD -1.11

    0:1 Loss
    Match analysis →
    Why this label · Cagliari, Mon 07/09

    The team lost and recorded less xG than its opponent. The direction of the result aligns with the chance difference.

    An xGD of at least +0.25 is positive; at most −0.25 is negative; between them is approximately even. The band uses unrounded figures and is an editorial guide, not a statistical confidence threshold. The chip on each result reads one of three ways: backed by the chances, with even chances, or against them. Counted over the selection, those three are the xG record on the Chances card — 5–1–0 reads as five results with the chances, one even and none against them.

    Points
    0
    Post-match model xPts
    0.48
    Points minus xPts
    -0.48

    xPts is our post-match model's 3 × win probability + draw probability using the match's provider xG, not a pre-match forecast.

    Learn how xG and xPts are calculated →
  • Away Serie A Win backed by the chances

    xG 2.70

    xGA 2.05

    xGD +0.65

    2:0 Win
    Match analysis →
    Why this label · Venezia, Sun 23/08

    The team won and had a positive xG difference. The chances support the direction of the result, without making a judgment about fairness.

    An xGD of at least +0.25 is positive; at most −0.25 is negative; between them is approximately even. The band uses unrounded figures and is an editorial guide, not a statistical confidence threshold. The chip on each result reads one of three ways: backed by the chances, with even chances, or against them. Counted over the selection, those three are the xG record on the Chances card — 5–1–0 reads as five results with the chances, one even and none against them.

    Points
    3
    Post-match model xPts
    1.80
    Points minus xPts
    +1.20

    xPts is our post-match model's 3 × win probability + draw probability using the match's provider xG, not a pre-match forecast.

    Learn how xG and xPts are calculated →

Reading these results

xG is the provider's estimate of chances created; xGA is the opponent's xG. xGD is the difference. Labels compare the recorded outcome with those chances; they are interpretations, not judgments about fairness.

xPts is our post-match model's 3 × win probability + draw probability using the match's provider xG, not a pre-match forecast.

How each figure on this page is read

Every xG bar is drawn on one fixed scale: full width is 7.20 xG, the same on every card and in every window, so two cards can be compared by eye. A rarer match above that is capped with a hatched end, and the figure beside the bar still gives its value.

An xGD of at least +0.25 is positive; at most −0.25 is negative; between them is approximately even. The band uses unrounded figures and is an editorial guide, not a statistical confidence threshold. The chip on each result reads one of three ways: backed by the chances, with even chances, or against them. Counted over the selection, those three are the xG record on the Chances card — 5–1–0 reads as five results with the chances, one even and none against them.

Goal difference minus xGD says how far a scoreline finished from the chances behind it: a 4:2 won off level chances ran nearly two goals ahead of them. The two callouts under the list name the match that ran furthest each way, and a direction with no result a full goal clear of the chances gets no card rather than a card built from a rounding.

Windows count back from the most recent recorded match, and only matches attached to this club record are included. Home and away mean the provider-designated side, not a verified physical venue. Scores describe recorded play, not shootout advancement. Unverified periods receive no chance comparison.

How the model works →