xgEdge

Liverpool's recorded results for 2026/2027, newest first, with the available xG behind each score. Compare outcomes with the chances created and conceded, then open a match for more detail.

Showing 3 of 3 matching results

5 played this season

Reset filters

Results

Wins – draws – losses (W–D–L)
2 wins, 1 draw, 0 losses

7 pts 5–2 goals +3 GD

Chances

Provider xG / xGA
5.32 – 3.12
1.77 – 1.04 per match
xGD
+2.20
+0.73 per match
xG record
2 with the chances, 1 with even chances, 0 against them

Small sample: 3 matches.

Comparable xG: 3 of 3 completed results.

Points vs xPts Model

7 pts 5.6 xPts

+1.4 vs xPts

Small sample: 3 matches.

Matched xPts: 3 of 3 selected results.

Model · How xPts works →

Match points use 3 for a win, 1 for a draw and 0 for a loss, before deductions or sanctions.

Points vs xPts uses only matches with available xPts on both sides of the comparison.

What the results say

Season · All competitions · Away

Liverpool's winning record is broadly supported by the chances at both ends. They out-created the opponent in 2 of 3 matches, for +2.20 xG difference overall on 5.32–3.12. Their points total of 7 sits 1.4 above the model's 5.6 xPts, so the results have clearly outrun the chances.

Points minus xPts, match by match

Over these 3 results Liverpool are 1.45 points above their xPts.

Points
7
xPts
5.55
Gap
+1.45
Sun 23/08 Fri 04/09 Sun 20/09 -2 -1 0 +1 +2 -1.25 +0.52 +1.45 -1.25 +1.77 +0.93 Running gap points − xPts Each match points − xPts
Liverpool: Points vs xPts, the gap after every selected result
Date Opponent Points xPts Match gap Running gap
Sun 23/08 Newcastle United 1 2.25 -1.25 -1.25
Fri 04/09 Ipswich Town 3 1.23 +1.77 +0.52
Sun 20/09 Bournemouth 3 2.07 +0.93 +1.45

Scores and xG

Liverpool first

  • Away Premier League Win backed by the chances

    xG 1.65

    xGA 0.79

    xGD +0.86

    1:0 Win
    Match analysis →
    Why this label · Bournemouth, Sun 20/09

    The team won and had a positive xG difference. The chances support the direction of the result, without making a judgment about fairness.

    An xGD of at least +0.25 is positive; at most −0.25 is negative; between them is approximately even. The band uses unrounded figures and is an editorial guide, not a statistical confidence threshold. The chip on each result reads one of three ways: backed by the chances, with even chances, or against them. Counted over the selection, those three are the xG record on the Chances card — 5–1–0 reads as five results with the chances, one even and none against them.

    Points
    3
    Post-match model xPts
    2.07
    Points minus xPts
    +0.93

    xPts is our post-match model's 3 × win probability + draw probability using the match's provider xG, not a pre-match forecast.

    Learn how xG and xPts are calculated →
  • Away Premier League Win with even chances

    xG 0.69

    xGA 0.75

    xGD -0.06

    2:0 Win
    Match analysis →
    Why this label · Ipswich Town, Fri 04/09

    The team won, while the chance difference was approximately even. The outcome was stronger than that difference alone suggests.

    An xGD of at least +0.25 is positive; at most −0.25 is negative; between them is approximately even. The band uses unrounded figures and is an editorial guide, not a statistical confidence threshold. The chip on each result reads one of three ways: backed by the chances, with even chances, or against them. Counted over the selection, those three are the xG record on the Chances card — 5–1–0 reads as five results with the chances, one even and none against them.

    Points
    3
    Post-match model xPts
    1.23
    Points minus xPts
    +1.77

    xPts is our post-match model's 3 × win probability + draw probability using the match's provider xG, not a pre-match forecast.

    Learn how xG and xPts are calculated →
  • Away Premier League Draw against the chances

    xG 2.98

    xGA 1.58

    xGD +1.40

    2:2 Draw
    Match analysis →
    Why this label · Newcastle United, Sun 23/08

    The match was drawn although the team recorded a positive xG difference. The outcome was weaker than that chance advantage suggests.

    An xGD of at least +0.25 is positive; at most −0.25 is negative; between them is approximately even. The band uses unrounded figures and is an editorial guide, not a statistical confidence threshold. The chip on each result reads one of three ways: backed by the chances, with even chances, or against them. Counted over the selection, those three are the xG record on the Chances card — 5–1–0 reads as five results with the chances, one even and none against them.

    Points
    1
    Post-match model xPts
    2.25
    Points minus xPts
    -1.25

    xPts is our post-match model's 3 × win probability + draw probability using the match's provider xG, not a pre-match forecast.

    Learn how xG and xPts are calculated →

Reading these results

xG is the provider's estimate of chances created; xGA is the opponent's xG. xGD is the difference. Labels compare the recorded outcome with those chances; they are interpretations, not judgments about fairness.

xPts is our post-match model's 3 × win probability + draw probability using the match's provider xG, not a pre-match forecast.

How each figure on this page is read

Every xG bar is drawn on one fixed scale: full width is 7.20 xG, the same on every card and in every window, so two cards can be compared by eye. A rarer match above that is capped with a hatched end, and the figure beside the bar still gives its value.

An xGD of at least +0.25 is positive; at most −0.25 is negative; between them is approximately even. The band uses unrounded figures and is an editorial guide, not a statistical confidence threshold. The chip on each result reads one of three ways: backed by the chances, with even chances, or against them. Counted over the selection, those three are the xG record on the Chances card — 5–1–0 reads as five results with the chances, one even and none against them.

Goal difference minus xGD says how far a scoreline finished from the chances behind it: a 4:2 won off level chances ran nearly two goals ahead of them. The two callouts under the list name the match that ran furthest each way, and a direction with no result a full goal clear of the chances gets no card rather than a card built from a rounding.

Windows count back from the most recent recorded match, and only matches attached to this club record are included. Home and away mean the provider-designated side, not a verified physical venue. Scores describe recorded play, not shootout advancement. Unverified periods receive no chance comparison.

How the model works →