xgEdge

Sunderland's recorded results for 2026/2027, newest first, with the available xG behind each score. Compare outcomes with the chances created and conceded, then open a match for more detail.

Showing 3 of 3 matching results

5 played this season

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Results

Wins – draws – losses (W–D–L)
0 wins, 1 draw, 2 losses

1 pts 5–8 goals −3 GD

Chances

Provider xG / xGA
5.94 – 5.83
1.98 – 1.94 per match
xGD
+0.11
+0.04 per match
xG record
2 with the chances, 0 with even chances, 1 against them

Small sample: 3 matches.

Comparable xG: 3 of 3 completed results.

Points vs xPts Model

1 pts 4.1 xPts

−3.1 vs xPts

Small sample: 3 matches.

Matched xPts: 3 of 3 selected results.

Model · How xPts works →

Match points use 3 for a win, 1 for a draw and 0 for a loss, before deductions or sanctions.

Points vs xPts uses only matches with available xPts on both sides of the comparison.

What the results say

Season · All competitions · Away

Sunderland's winless run sits behind chances that argue for more. They out-created the opponent in 2 of 3 matches, for +0.11 xG difference overall on 5.94–5.83. Their points total of 1 sits 3.1 below the model's 4.1 xPts, so the chances have clearly outrun the results.

Points minus xPts, match by match

Over these 3 results Sunderland are 3.08 points below their xPts.

Points
1
xPts
4.08
Gap
-3.08
Sat 22/08 Sat 05/09 Sun 20/09 -4 -3 -2 -1 0 +1 -0.49 -1.26 -3.08 -0.49 -0.77 -1.82 Running gap points − xPts Each match points − xPts
Sunderland: Points vs xPts, the gap after every selected result
Date Opponent Points xPts Match gap Running gap
Sat 22/08 Ipswich Town 0 0.49 -0.49 -0.49
Sat 05/09 Brentford 1 1.77 -0.77 -1.26
Sun 20/09 Manchester City 0 1.82 -1.82 -3.08

Scores and xG

Sunderland first

  • Away Premier League Loss against the chances

    xG 3.57

    xGA 2.82

    xGD +0.75

    3:5 Loss
    Match analysis →
    Why this label · Manchester City, Sun 20/09

    The team lost despite recording a positive xG difference. The outcome was weaker than that chance advantage suggests.

    An xGD of at least +0.25 is positive; at most −0.25 is negative; between them is approximately even. The band uses unrounded figures and is an editorial guide, not a statistical confidence threshold. The chip on each result reads one of three ways: backed by the chances, with even chances, or against them. Counted over the selection, those three are the xG record on the Chances card — 5–1–0 reads as five results with the chances, one even and none against them.

    Points
    0
    Post-match model xPts
    1.82
    Points minus xPts
    -1.82

    xPts is our post-match model's 3 × win probability + draw probability using the match's provider xG, not a pre-match forecast.

    Learn how xG and xPts are calculated →
  • Away Premier League Draw against the chances

    xG 1.71

    xGA 1.21

    xGD +0.50

    1:1 Draw
    Match analysis →
    Why this label · Brentford, Sat 05/09

    The match was drawn although the team recorded a positive xG difference. The outcome was weaker than that chance advantage suggests.

    An xGD of at least +0.25 is positive; at most −0.25 is negative; between them is approximately even. The band uses unrounded figures and is an editorial guide, not a statistical confidence threshold. The chip on each result reads one of three ways: backed by the chances, with even chances, or against them. Counted over the selection, those three are the xG record on the Chances card — 5–1–0 reads as five results with the chances, one even and none against them.

    Points
    1
    Post-match model xPts
    1.76
    Points minus xPts
    -0.76

    xPts is our post-match model's 3 × win probability + draw probability using the match's provider xG, not a pre-match forecast.

    Learn how xG and xPts are calculated →
  • Away Premier League Loss backed by the chances

    xG 0.66

    xGA 1.80

    xGD -1.14

    1:2 Loss
    Match analysis →
    Why this label · Ipswich Town, Sat 22/08

    The team lost and recorded less xG than its opponent. The direction of the result aligns with the chance difference.

    An xGD of at least +0.25 is positive; at most −0.25 is negative; between them is approximately even. The band uses unrounded figures and is an editorial guide, not a statistical confidence threshold. The chip on each result reads one of three ways: backed by the chances, with even chances, or against them. Counted over the selection, those three are the xG record on the Chances card — 5–1–0 reads as five results with the chances, one even and none against them.

    Points
    0
    Post-match model xPts
    0.49
    Points minus xPts
    -0.49

    xPts is our post-match model's 3 × win probability + draw probability using the match's provider xG, not a pre-match forecast.

    Learn how xG and xPts are calculated →

Reading these results

xG is the provider's estimate of chances created; xGA is the opponent's xG. xGD is the difference. Labels compare the recorded outcome with those chances; they are interpretations, not judgments about fairness.

xPts is our post-match model's 3 × win probability + draw probability using the match's provider xG, not a pre-match forecast.

How each figure on this page is read

Every xG bar is drawn on one fixed scale: full width is 7.20 xG, the same on every card and in every window, so two cards can be compared by eye. A rarer match above that is capped with a hatched end, and the figure beside the bar still gives its value.

An xGD of at least +0.25 is positive; at most −0.25 is negative; between them is approximately even. The band uses unrounded figures and is an editorial guide, not a statistical confidence threshold. The chip on each result reads one of three ways: backed by the chances, with even chances, or against them. Counted over the selection, those three are the xG record on the Chances card — 5–1–0 reads as five results with the chances, one even and none against them.

Goal difference minus xGD says how far a scoreline finished from the chances behind it: a 4:2 won off level chances ran nearly two goals ahead of them. The two callouts under the list name the match that ran furthest each way, and a direction with no result a full goal clear of the chances gets no card rather than a card built from a rounding.

Windows count back from the most recent recorded match, and only matches attached to this club record are included. Home and away mean the provider-designated side, not a verified physical venue. Scores describe recorded play, not shootout advancement. Unverified periods receive no chance comparison.

How the model works →