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Premier League expected goal involvement 2026/2027

Every Premier League player ranked on both halves of his output added: the chances he took and the chances he made for somebody else, with each half printed beside the total.

Erling Haaland tops the competition on 4.52 expected goal involvement, from 450 minutes. Of that, 4.01 is the chances he took himself and 0.51 the chances he made.

Showing 401–421 of 421 players

Premier League expected goal involvement 2026/2027
# Player Club Min xG xA xGI G+A xGI/90
— Shea Lacey Manchester United 10 — 0.00 — 0 —
— Sidiki Cherif Coventry City 30 — 0.00 — 0 —
— Sindre Walle Egeli Ipswich Town 10 — 0.00 — 0 —
— Stephen Mfuni Coventry City 90 — 0.01 — 0 —
— Takehiro Tomiyasu Crystal Palace 190 — 0.03 — 0 —
— Tammy Abraham Aston Villa 84 — 0.00 — 0 —
— Tino Livramento Newcastle United 33 — 0.01 — 0 —
— Tosin Adarabioyo Tottenham Hotspur 8 — 0.00 — 0 —
— Trey Nyoni Liverpool 44 — 0.00 — 0 —
— Victor Torp Coventry City 60 — 0.12 — 0 —
— Viktor Gyökeres Arsenal 29 — 0.23 — 0 —
— Vitor Reis Manchester City 1 — 0.00 — 0 —
— Walter Benítez Crystal Palace 180 — 0.00 — 0 —
— Wesley Fofana Chelsea 315 — 0.07 — 0 —
— Will Hughes Crystal Palace 29 — 0.04 — 0 —
— Zadok Yohanna Brighton & Hove Albion 12 — 0.02 — 0 —
— Zavier Gozo Crystal Palace 34 — 0.00 — 0 —
— Zion Suzuki Aston Villa 360 — 0.01 — 0 —
— Álvaro Rodriguez Bournemouth 10 — 0.00 — 0 —
— Óscar Mingueza Crystal Palace 16 — 0.00 — 0 —
— Đorđe Petrović Bournemouth 450 — 0.00 — 0 —
  • xG share
  • xA share
  • under 90 minutes
About these figures What each column counts, and which feed it was counted from. Show
Min
Minutes played.
xG
Expected goals: the quality of the chances he took, summed.
xA
Expected assists: the quality of the chances he created for others, summed.
xGI
Expected goal involvement: expected goals and expected assists added.
G+A
Goals and assists added.
xGI/90
Expected goal involvement per 90 minutes played.

Appearances, minutes, goals, assists and shots on this page are summed over the Premier League matches we hold per-player figures for — the same matches the expected figures are summed over, so the two can be read against each other.

Learn how xgEdge calculates these figures →